FANDOM


CruxSeal
This article, Codex:RPEoE, was created by Lither. Please do not edit this article without explicit permission from the author.
Servoskull
This article, Codex:RPEoE, is still being created by the author. The author, Lither, apologises for the inconvenience.


The codex of the RPEoE.

Units Edit

Special Rules With the exception of Convicts, all units lited below have these bonus special rules;

Stubborn

Regimental CommanderEdit

WS BS S T W I A Ld Sv Special Rules
Regimental Commander 4 4 3 3 3 4 4 10 4+ Mass Charge, Infectious Devotion

Points

75 points

Wargear

Combat Rifle

Combat Pistol

Close Combat Weapon

Frag Grenades

Defensive Grenades

Upgrades

May be given a 5+ Invulnerable save for 15 points.

May replace his Close Combat weapon with a Power Weapon for 10 points

Special Rules

Mass Charge: Once per game, the Regimental Commander may give all units the Run special rule for one turn.

Infectious Devotion: The Regimental Commander and all units within 12" is Fearless.

Troops Edit

Rifle SquadsEdit

WS BS S T W I A Ld Sv Special Rules
Infantryman 3 3 3 3 1 3 1 8 4+
WS BS S T W I A Ld Sv Special Rules
Medic 3 3 3 3 1 2 1 7 4+ Medicines
WS BS S T W I A Ld Sv Special Rules
Sergeant 3 3 3 3 1 3 2 8 4+
WS BS S T W I A Ld Sv Special Rules
Company Commander 3 4 3 3 2 3 3 9 4+ Onwards!

Point Cost

10 points each.

Unit size

4-9 Riflemen

Wargear

Combat Rifle

Frag Grenades

Upgrades

May replace one member with an Artillery Targeter.

May replace up to two members without any upgrades with a member with a missile launcher or light machine gun.

May take one additional Sergeant who may be given a Combat Pistol and close combat weapon instead.

May upgrade the Sergeant to a Company Commander, only one may be taken per three units of Riflemen. The Company Commander may be given a Combat Pistol and close combat weapon instead.

May replace one unupgraded member with a Medic. The medic wields a Combat Pistol.

Special Rules

Medicines: All units within the unit recieve Feel No Pain.

Onwards: While the Company Commander is alive, all units within 6" may re-roll failed Leadership rolls.

Convict CorpsEdit

WS BS S T W I A Ld Sv Special Rules
Infantryman 2 2 3 3 1 2 1 5 None None
WS BS S T W I A Ld Sv Special Rules
Convict Sergeant 2 2 3 3 1 2 2 5 None None
WS BS S T W I A Ld Sv Special Rules
Convict Commander 3 3 3 3 1 3 3 8 6+ Innumerable Horde


Point Cost

3 points each, and at least one unit must exist within an army.

Unit size

9-49 Convicts

Wargear

Close Combat Weapon

Upgrades

May give Convicts Combat Pistols for 1 point each.

May take one additional Convict Sergeant for 5 points who may be given a Combat Pistol and close combat weapon instead.

May upgrade the Convict Sergeant to a Convict Commander for +10 points, only one may be taken. The ConvictCommander has a Combat Pistol and close combat weapon.

Special Rules

Innumerable Horde: If the Convict Horde is wiped out or flees, another unupgraded unit the same size as the old one appears within 6" of their destruction on the next turn. As they do not have a Convict Commander, they cannot benefit from this rule.

ElitesEdit

VeteransEdit

WS BS S T W I A Ld Sv Special Rules
Veteran Infantryman 4 4 3 3 1 4 1 8 4+ None
WS BS S T W I A Ld Sv Special Rules
Veteran Sergeant 4 4 3 3 1 4 2 8 4+ None

Point Cost

12 points each, and one unit may exist in an army for every 500 points.

Unit size

4-9 Veteran Infantrymen

Wargear

Combat Rifle

Combat Pistol

Close Combat Weapon

Frag Grenades

Defensive Grenades

Upgrades

May give Veteran Infantry Light Machine Guns for 8 points each.

May take one additional Veteran Sergeant for 17 points.

Special Combat ServiceEdit

WS BS S T W I A Ld Sv Special Rules
Trooper 4 4 3 3 2 4 2 8 4+ Deep Strike, Stealth, From Shadow
WS BS S T W I A Ld Sv Special Rules
Sergeant 4 4 3 3 2 4 3 9 4+ Deep Strike, Stealth, From Shadow
WS BS S T W I A Ld Sv Special Rules
SCS Company Commander 4 4 3 3 3 4 4 10 4+ Deep Strike, Stealth, From Shadow

Point Cost

15 points each, and only one unit may be chosen per thousand points.

Unit size

3 Troopers, 1 Sergeant

Wargear

Submachine Gun

Power Weapon

Lance Pistol

Frag Grenades

Melta Bombs

Upgrades

May replace one member with an Artillery Targeter.

May replace up to two members without any upgrades with a member with a missile launcher or general-purpose machine gun.

May upgrade the Sergeant to an SCS Company Commander.

May replace one unupgraded member with a Medic. The medic wields a Combat Pistol.

Special Rules

Stealth: Any unit which wishes to shoot at or charge the unit must make a roll as if it was Night Fighting.

From Shadow: The SCS may deploy anywhere that is not within 6" of an enemy unit and within line of sight. They may move on from any section of the board, even the opponent's side if they deploy from reserve.

Heavy SupportEdit

MBTEdit

BS F S R
MBT 3 14 13 12

Points

85 points

Unit Size

1-3 MBTs.

Armaments

1 Heavy Cannon.

Upgrades

May be upgraded with a Light Machine Gun for +15 points.

Special Rules

Slow: Once per game, the Regimental Commander may give all units the Run special rule for one turn.

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.